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The design will generate a game constructed of small modules that perform limited operation on the game variables. Small modules - limited in size and function will allow more participation in building and programming the game. The task system should handle calls to modules that are built with any programming language that will produce a link-able object, library or DLL. Tasks with a fixed interface built to perform the same functions on different: platforms, graphics systems, sound; input and network systems will create a cross platform game that will evolve and be easily maintained.